Umi Control Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Doom Kraken
SR Rarity
Doom Kraken
SR Rarity
Doom Kraken
WATER 4
Doom Kraken
  • ATK:

  • 1400

  • DEF:

  • 1600


If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.

N Rarity
Electric Jellyfish
N Rarity
Electric Jellyfish
N Rarity
Electric Jellyfish
WATER 4
Electric Jellyfish
  • ATK:

  • 1400

  • DEF:

  • 1700


You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.

R Rarity
Icejade Tremora
R Rarity
Icejade Tremora
R Rarity
Icejade Tremora
WATER 5
Icejade Tremora
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.

N Rarity
Maiden of the Aqua
N Rarity
Maiden of the Aqua
N Rarity
Maiden of the Aqua
WATER 4
Maiden of the Aqua
  • ATK:

  • 700

  • DEF:

  • 2000


As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.

UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
WATER 5
Ocean Dragon Lord - Kairyu-Shin
  • ATK:

  • 2000

  • DEF:

  • 1700


While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.

N Rarity
Warrior of Atlantis
N Rarity
Warrior of Atlantis
N Rarity
Warrior of Atlantis
WATER 4
Warrior of Atlantis
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.

N Rarity
Giga Gagagigo
N Rarity
Giga Gagagigo
N Rarity
Giga Gagagigo
WATER 5
Giga Gagagigo
  • ATK:

  • 2450

  • DEF:

  • 1500


In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.

N Rarity
A Legendary Ocean
N Rarity
A Legendary Ocean
N Rarity
A Legendary Ocean
Spell Field
A Legendary Ocean

    (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.

    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    Spell Normal
    Fish Sonar

      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

      SR Rarity
      Foolish Burial Goods
      SR Rarity
      Foolish Burial Goods
      SR Rarity
      Foolish Burial Goods
      Spell Normal
      Foolish Burial Goods

        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



          Tag(s):

          R Rarity
          Sea Stealth II
          R Rarity
          Sea Stealth II
          R Rarity
          Sea Stealth II
          Spell Continuous
          Sea Stealth II

            This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.

            UR Rarity
            Triple Tactics Thrust
            UR Rarity
            Triple Tactics Thrust
            UR Rarity
            Triple Tactics Thrust
            Spell Normal
            Triple Tactics Thrust

              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

              SR Rarity
              Ice Barrier
              SR Rarity
              Ice Barrier
              SR Rarity
              Ice Barrier
              Trap Normal
              Ice Barrier

                When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.

                R Rarity
                Kairyu-Shin's Dark Reef
                R Rarity
                Kairyu-Shin's Dark Reef
                R Rarity
                Kairyu-Shin's Dark Reef
                Trap Normal
                Kairyu-Shin's Dark Reef

                  Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.

                  N Rarity
                  Sea Stealth Attack
                  N Rarity
                  Sea Stealth Attack
                  N Rarity
                  Sea Stealth Attack
                  Trap Continuous
                  Sea Stealth Attack

                    When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

                    R Rarity
                    Torrential Tribute
                    R Rarity
                    Torrential Tribute
                    R Rarity
                    Torrential Tribute
                    Trap Normal
                    Torrential Tribute

                      When a monster(s) is Summoned: Destroy all monsters on the field.

                      Extra Deck

                      UR Rarity
                      Abyss Dweller
                      UR Rarity
                      Abyss Dweller
                      UR Rarity
                      Abyss Dweller
                      WATER
                      Abyss Dweller
                      • ATK:

                      • 1700

                      • DEF:

                      • 1400


                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                      SR Rarity
                      Number 37: Hope Woven Dragon Spider Shark
                      SR Rarity
                      Number 37: Hope Woven Dragon Spider Shark
                      SR Rarity
                      Number 37: Hope Woven Dragon Spider Shark
                      WATER
                      Number 37: Hope Woven Dragon Spider Shark
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

                      Need 25 UR

                      UR Rarity
                      Ocean Dragon Lord - Kairyu-Shin3 card
                      UR Rarity
                      Abyss Dweller1 card
                      UR Rarity
                      LeVirtue Dragon2 card
                      UR Rarity
                      N.As.H. Knight1 card
                      UR Rarity
                      Number 101: Silent Honor ARK2 card
                      UR Rarity
                      Number 4: Stealth Kragen2 card
                      UR Rarity
                      Number C101: Silent Honor DARK3 card
                      UR Rarity
                      Harpie's Feather Duster1 card
                      UR Rarity
                      Raigeki1 card
                      UR Rarity
                      Seventh Ascension3 card
                       Rarity
                      Seventh Tachyon3 card
                      UR Rarity
                      Triple Tactics Talent1 card
                      UR Rarity
                      Triple Tactics Thrust2 card

                      Main: 40 Extra: 15

                      SR Rarity
                      1 cardDoom Kraken
                      SR Rarity
                      1 cardDoom Kraken
                      Doom Kraken
                      WATER 4
                      Doom Kraken
                      • ATK:

                      • 1400

                      • DEF:

                      • 1600


                      If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.


                      N Rarity
                      3 cardElectric Jellyfish
                      N Rarity
                      3 cardElectric Jellyfish
                      Electric Jellyfish
                      WATER 4
                      Electric Jellyfish
                      • ATK:

                      • 1400

                      • DEF:

                      • 1700


                      You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.


                      R Rarity
                      1 cardIcejade Tremora
                      R Rarity
                      1 cardIcejade Tremora
                      Icejade Tremora
                      WATER 5
                      Icejade Tremora
                      • ATK:

                      • 1500

                      • DEF:

                      • 1500


                      You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


                      UR Rarity
                      3 cardOcean Dragon Lord - Kairyu-Shin
                      UR Rarity
                      3 cardOcean Dragon Lord - Kairyu-Shin
                      Ocean Dragon Lord - Kairyu-Shin
                      WATER 5
                      Ocean Dragon Lord - Kairyu-Shin
                      • ATK:

                      • 2000

                      • DEF:

                      • 1700


                      While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.


                      N Rarity
                      3 cardWarrior of Atlantis
                      N Rarity
                      3 cardWarrior of Atlantis
                      Warrior of Atlantis
                      WATER 4
                      Warrior of Atlantis
                      • ATK:

                      • 1900

                      • DEF:

                      • 1200


                      You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.


                      N Rarity
                      1 cardGiga Gagagigo
                      N Rarity
                      1 cardGiga Gagagigo
                      Giga Gagagigo
                      WATER 5
                      Giga Gagagigo
                      • ATK:

                      • 2450

                      • DEF:

                      • 1500


                      In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.


                      N Rarity
                      3 cardA Legendary Ocean
                      N Rarity
                      3 cardA Legendary Ocean
                      A Legendary Ocean
                      Spell Field
                      A Legendary Ocean

                        (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.


                        SR Rarity
                        3 cardFish Sonar
                        SR Rarity
                        3 cardFish Sonar
                        Fish Sonar
                        Spell Normal
                        Fish Sonar

                          Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                          SR Rarity
                          1 cardFoolish Burial Goods
                          SR Rarity
                          1 cardFoolish Burial Goods
                          Foolish Burial Goods
                          Spell Normal
                          Foolish Burial Goods

                            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                            UR Rarity
                            1 cardHarpie's Feather Duster
                            UR Rarity
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              SR Rarity
                              1 cardPot of Extravagance
                              SR Rarity
                              1 cardPot of Extravagance
                              Pot of Extravagance
                              Spell Normal
                              Pot of Extravagance

                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                Tag(s):

                                UR Rarity
                                1 cardRaigeki
                                UR Rarity
                                1 cardRaigeki
                                Raigeki
                                Spell Normal
                                Raigeki

                                  Destroy all monsters your opponent controls.




                                  Tag(s):

                                  SR Rarity
                                  3 cardReasoning
                                  SR Rarity
                                  3 cardReasoning
                                  Reasoning
                                  Spell Normal
                                  Reasoning

                                    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                    R Rarity
                                    2 cardSea Stealth II
                                    R Rarity
                                    2 cardSea Stealth II
                                    Sea Stealth II
                                    Spell Continuous
                                    Sea Stealth II

                                      This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.


                                      UR Rarity
                                      3 cardSeventh Ascension
                                      UR Rarity
                                      3 cardSeventh Ascension
                                      Seventh Ascension
                                      Spell Normal
                                      Seventh Ascension

                                        Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                                         Rarity
                                        3 cardSeventh Tachyon
                                         Rarity
                                        3 cardSeventh Tachyon
                                        Seventh Tachyon
                                        Spell Normal
                                        Seventh Tachyon

                                          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                          UR Rarity
                                          1 cardTriple Tactics Talent
                                          UR Rarity
                                          1 cardTriple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                            Tag(s):

                                            UR Rarity
                                            2 cardTriple Tactics Thrust
                                            UR Rarity
                                            2 cardTriple Tactics Thrust
                                            Triple Tactics Thrust
                                            Spell Normal
                                            Triple Tactics Thrust

                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                              SR Rarity
                                              1 cardIce Barrier
                                              SR Rarity
                                              1 cardIce Barrier
                                              Ice Barrier
                                              Trap Normal
                                              Ice Barrier

                                                When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                                R Rarity
                                                1 cardKairyu-Shin's Dark Reef
                                                R Rarity
                                                1 cardKairyu-Shin's Dark Reef
                                                Kairyu-Shin's Dark Reef
                                                Trap Normal
                                                Kairyu-Shin's Dark Reef

                                                  Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.


                                                  N Rarity
                                                  2 cardSea Stealth Attack
                                                  N Rarity
                                                  2 cardSea Stealth Attack
                                                  Sea Stealth Attack
                                                  Trap Continuous
                                                  Sea Stealth Attack

                                                    When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                    UR Rarity
                                                    1 cardAbyss Dweller
                                                    UR Rarity
                                                    1 cardAbyss Dweller
                                                    Abyss Dweller
                                                    WATER
                                                    Abyss Dweller
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 1400


                                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                    UR Rarity
                                                    2 cardLeVirtue Dragon
                                                    UR Rarity
                                                    2 cardLeVirtue Dragon
                                                    LeVirtue Dragon
                                                    WATER
                                                    LeVirtue Dragon
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 0


                                                    2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                                                    UR Rarity
                                                    1 cardN.As.H. Knight
                                                    UR Rarity
                                                    1 cardN.As.H. Knight
                                                    N.As.H. Knight
                                                    WATER
                                                    N.As.H. Knight
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 2700


                                                    2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                                    UR Rarity
                                                    2 cardNumber 101: Silent Honor ARK
                                                    UR Rarity
                                                    2 cardNumber 101: Silent Honor ARK
                                                    Number 101: Silent Honor ARK
                                                    WATER
                                                    Number 101: Silent Honor ARK
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 1000


                                                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                    SR Rarity
                                                    2 cardNumber 103: Ragnazero
                                                    SR Rarity
                                                    2 cardNumber 103: Ragnazero
                                                    Number 103: Ragnazero
                                                    WATER
                                                    Number 103: Ragnazero
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1200


                                                    2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                                    UR Rarity
                                                    2 cardNumber 4: Stealth Kragen
                                                    UR Rarity
                                                    2 cardNumber 4: Stealth Kragen
                                                    Number 4: Stealth Kragen
                                                    WATER
                                                    Number 4: Stealth Kragen
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1500


                                                    2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                    UR Rarity
                                                    3 cardNumber C101: Silent Honor DARK
                                                    UR Rarity
                                                    3 cardNumber C101: Silent Honor DARK
                                                    Number C101: Silent Honor DARK
                                                    WATER
                                                    Number C101: Silent Honor DARK
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1500


                                                    3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                                    SR Rarity
                                                    2 cardStealth Kragen Spawn
                                                    SR Rarity
                                                    2 cardStealth Kragen Spawn
                                                    Stealth Kragen Spawn
                                                    WATER
                                                    Stealth Kragen Spawn
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1500


                                                    2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                    master-duel
                                                    Umi Control
                                                    5







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